As head dragon and owner of a successful gambling operation in New Orleans, Griffen McCandles has a lot on his plate. Especially since the Krewe of Fafnir–a society of dragons–has asked him to be the king of their Mardi Gras parade. Being the king is a huge honor, and despite the extra responsibilities, Griffen can't resist the Krewe's offer to lead the biggest party of the year. But not everyone is happy with Griffen's new leadership status. A group of powerful dragons is out to bankrupt his business, from the inside out. And when a young dragon in Griffen's employ is murdered, it becomes clear that certain dragons will stop at nothing to dethrone the new king...
Griffen McCandles is adjusting well to running his gambling operation in the French Quarter of New Orleans and to his newfound status as head dragon. Other dragons are getting a whiff of his reputation, though, and they're not happy about it. Which is why there's suddenly a hit out on him. And, just in time for Halloween, the ghost of a voodoo queen wants Griffen to moderate a supernatural conclave. And though the strange goings-on will barely be noticed in a city used to drunken conventioneers and wild revelers, it's Griffen's chance to spread his wings - or crash and burn.
A low-stakes con artist and killer poker player, Griffen "Grifter" McCandles graduated college fully expecting his wealthy family to have a job waiting for him. Instead, his mysterious uncle reveals a strange family secret: Griffen and his sister, Valerie, are actually dragons.Unwilling to let Uncle Mal take him under his wing, so to speak, Griffen heads to New Orleans with Valerie to make a living the only way he knows how. And even the criminal underworld of the French Quarter will heat up when Griffen lands in town.
Presenting a collection of short novels and stories set in the many worlds of Robert Asprin. One of his most popular creations was the "Myth" series, chronicling the misadventures of Skeeve and Aahz, a magician who has lost his power and his hapless human apprentice as they travel through strange and varied worlds in pursuit of wealth and glory, but mostly getting into one Myth-ical mess after another. Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here....
Hosato is killer — duelist — saboteur — whatever you pay him to be, and he always wins. Sent to sabotage a robot-manufacturing complex, Hosato discovers that the robots have turned into rampaging killers bent on the destruction of mankind!
Skeeve the Magnificent, magician to kings and King of Magicians, Businessman and Problem-Solver Extraordinaire, has come out of retirement. And he’s set up shop in the Bazaar, right on the home turf of his old company, M.Y.T.H. Inc. Too bad his former co-worker, Aahz the Pervect, is not exactly thrilled with the competition. Looks like a little wager is in order.
Immortality - it sounded like a great idea! Aahz falls for the offer of a piece of the rock, literally, when he invests in a scheme to build pyramids. He is so enthusiastic about the concept that he ropes in everyone else he knows to invest - in tombs lower down than his, of course. But all is not perfect: along with the prospect of being remembered for eternity and the best view in the valley of Zyx comes a run of unbelievable bad luck! It's up to Skeeve to figure out why the deal is running sour even before the ink's dry on the papyrus.
Someone is collecting animated treasures and keeping them from their heroic destinies. Reunited with the lovely Trollop Tananda, Aahz the Pervect must help out a sword called Ersatz, and embark on a quest that just may restore his lost magical powers.