Hannis Arc, working on the tapestry of lines linking constellations of elements that constituted the language of Creation recorded on the ancient Cerulean scroll spread out among the clutter on his desk, was not surprised to see the seven etherial forms billow into the room like acrid smoke driven on a breath of bitter breeze. Like an otherworldly collection of spectral shapes seemingly carried on random eddies of air, they wandered in a loose clutch among the still and silent mounted bears and beasts rising up on their stands, the small forest of stone pedestals holding massive books of ...
Thomas Covenant and Linden Avery begin their search for the One Tree that is to be the salvation of the Land. Only he could find the answer and forge a new Staff of Law?but fate decreed that the journey was to be long, the quest arduous, and quite possibly a failure….
Drizzt is back in this exciting new trilogy from R.A. Salvatore!An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. But it won't be easy.
Sometimes there is very good reason to be afraid of the dark... Eleven-year-old Arlen lives with his parents on their small farmstead, half a day's ride away from the isolated hamlet of Tibbet's Brook. As dusk falls upon Arlan's world, a strange mist rises from the ground, a mist carrying nightmares to the surface. A mist that promises a violent death to any foolish enough to brave the coming darkness, for hungry corelings - demons that cannot be harmed by mortal weapons - materialize from the vapours to feed on the living. As the sun sets, people ...
Цикл о Крае Времени весьма необычен. Это не фэнтези, это не научная фантастика в обычном смысле этого термина, это - нечто иное. Край Времени - это когда "дни вселенной были сочтены". Герои этого цикла - люди, хотя человеческого в них не сильно много. Они всемогущи, а если их настигает смерть, то они легко могут возродиться, а главное - они не живут, они скорее играют в жизнь. Играют в любовь, в страдания, играют во что угодно, лишь бы занять время. Беспрерывные развлечения - вот смысл их жизни. Цикл полон языковых изысков, необычных способов построения речи и сюжета, странных имен героев, но при этом читается просто отлично. Легенды Края Времени - это сборник повестей о Крае Времени, позволяющий получше узнать обитателей этого столь необычного мира. Именно эти истории вскользь упоминались в Танцорах. Среди них: история греха Вертера де Гёте, рассказ о дуэли Лорда Акулы Неизвестного и, на мой взгляд, лучшая повесть о материнской любви и сыновнем непонимании... "Танелорн: Всё о Майкле Муркоке" http://www.moorcock.narod.ru/
Lewis Gillies is pursuing graduate work in Celtic studies at Oxford when his rich roommate, Simon Rawnson, slips through a hole in a cairn to the land of the Tuatha de Danann. With the help of an eccentric professor, Lewis pursues Simon and finds himself playing a major role in some important Celtic myths. In retelling these myths, Lawhead ( Arthur ) allows his characters to become unspecific archetypes who therefore fail to hold the reader’s interest. As he is herded from event to event, Lewis, supposedly a Celtic scholar, fails to recognize the import of these occurences. Throughout, Lawhead tells his readers what to feel rather than letting his story move them.
In the distant future, a medieval system rises from the ruins of a technology that destroyed itself. Armored knights ride their horses across dunes of rust, battling for the honor of the Queen. But the knights find more to menace them than mere swords and lances. A brave quest leads them face to face with the awesome power of a complex, lethal technology that has been erased from the face of the Earth--but lives on, underground.
Sequel to the bestselling bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin.With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless ...
16 - начало 17 века. Самый разгар вражды между Испанией, Англией и Францией; происходит бесконечная делема Новых Земель, из-за которых каждый раз вспыхивают очередные скандалы, революции, войны. Юная девица-красавица Френсис Бонфуа, которая волшебным способом добилась доверия самого короля и всего французского народа, неспеша идёт по следам загадочного британского преступника. Пирата, от которого, возможно, зависит судьба трёх государств. А может...и всего мира?
Drizzt returns to Luskan, and the Realms will never be the same!The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.Drizzt is back in action again, and bringing more changes to the Forgotten Realms setting. This all new hardcover adventure will keep Drizzt fans guessing the whole way, with edge-of-your-seat action and plot twists that even the most casual reader of the Forgotten Realms novel line can't afford to miss!