Defeat breeds anger. Hatred breeds revenge. Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. Once more, the kingdom has been saved from its enemies. But victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor Matteo is torn between his duty and his heart. Tzigone, the hero of the battle of Akhlaur's Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, the Magehound, plot their final revenge.
Wuruyaaria: city of werewolves, whose raiders range over the dying northlands, capturing human beings for slaves or meat. Wuruyaaria: where a lone immortal maker wages a secret war against the Strange Gods of the Coranians. Wuruyaaria: a democracy where some are more equal than others, and a faction of outcast werewolves is determined to change the balance of power in a long, bloody election year.Their plans are laid; the challenges known; the risks accepted. But all schemes will shatter in the clash between two threats few had foreseen and none had fully understood: a monster from the north on a mission to poison the world, and a stranger from the south named Morlock Ambrosius.
Four thousand years have passed since Covenant first freed the Land from the devastating grip of Lord Foul and his minions. But he is back, and Convenant, armed with his stunning white gold magic, must battle the evil forces and his own despair…
Imagination can be a terrible revenge when a storybook character takes on a life of his own….Trick or treat suddenly takes on a whole new meaning for one doctor who has long been exercising his powers over life and death….When two boys' existences and identities somehow become intertwined, is one the dreamer and the other a dream?She thought she'd found the ideal apartment until it began to take on an eerie life of its own….These are just a few of the twenty-six dwelling places of terror you'll visit in…
Magiere the dhampir thinks that her nights of hunting vampires are over. After settling down in her newly adopted village of Miiska-now vampire-free thanks to her and her half-elf partner, Leesil-she looks forward to quiet days tending to her tavern.But far away in the capital city of Bela, a prominent councilman's daughter has been found dead on her own doorstep… and all signs point to a vampire. Knowing that the battered and burned village of Miiska could use an infusion of cash, Bela's town council offers a generous bounty to the dhampir if she will slay their vampire. Magiere resists, wanting nothing more than to forget her past and ignore her half-vampire nature. Only Leesil can persuade Magiere to follow her destiny-before more innocents are claimed by darkness.
Legends spar in Enge's episodic fantasy, narrated by an ensemble cast in achingly precise prose. Immediately following the events of Blood of Ambrose (2009), the crooked-backed enchanter Morlock departs into exile on his horse, Velox. When a stone beast ambushes the strange pair and Velox disappears, Morlock goes in search of his horse and finds a long-lost figure from his past who desperately needs his aid. So begins Morlock's long, meandering journey, narrated by those he befriends on the way. The supporting characters all initially regard the dispassionate wizard with awe, but as they gradually discover his flaws, they learn some delightfully compelling psychological facts about their own inadequacies. When the ending finally does arrive, its anticlimactic events disappoint, but there's enough strength in the rest of the story to keep readers hoping for a redemptive third book.