Einarinn's greatest warrior, the swordsman Ryshad, has sworn to protect his lord, Messire D'Olbriot, even if it means watching his love, the beautiful thief Livak, embark on a dangerous quest to find the lost aetheric magic on her own. But shadow and intrigue lie over the land, and a journey to recover magical artifacts leads the swordsman back to the lost colony of Kellarin, whose settlers have only recently been awoken from centuries of enchanted sleep. Amidst the intricate halls and deadly intrigues of this royal court, even the most cautious of strategems can fail, and Ryshad must fight to save the future of Einarinn itself.
Susan and Colin have been sent to their mother’s nurse for 6 months. The two children rapidly adjust to life in the country around Alderley Edge, but find an unusual interest in Susan’s “Tear”, a stone hanging from a bracelet passed to their mother by Bess Mossack, the nurse. They find that this stone has been the object of a prolonged search by both light and dark forces. Myths awake, and the children and their mentors, human, dwarf and elf, set out on a quest to return the stone before the twilight of the gods can descend.
The impossible has been accomplished. The Lord Ruler - the man who claimed to be god incarnate and brutally ruled the world for a thousand years - has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young prot?g?, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves. As Kelsier's prot?g? and slayer of the Lord Ruler she is now venerated by a budding ...
During the Final battle with the evil Ma'ar, Urtho told his people to escape the tower by way of mage Gate and flee as far as they could go. Skandrannon and AmberDrake, and some of the Kaled'a'in peoples ended up South, next to the sea. They decided, since there was no way to return to the tower and the other peoples, to build White Gryphon. 10 years later, they received a suprise. Little did they know that this land was already taken by the Haighlei Empire, the Black Kings of the South. Skan, Zhaneel, and AmberDrake decided to make Allies of these people, but soon after they arrive in Haighlei, treachery begins. A Court noble, who is opposite the Alliance, is murdered by what looks like large talons. If Skan doesn't prove his innocence, White Gryphon an their lives would be in danger.
Dissolute nobles, master spies, and the unlikeliest of heroes, Alec and Seregil have survived exile, treachery, and black magic. But the road that lies ahead is the most hazardous they've ever traveled. For with enemies on all sides, they must walk a narrow path between good and evil where one misstep might be their last.Having escaped death and slavery in Plenimar, Alec and Seregil want nothing more than to go back to their nightrunning life in Rh?minee. Instead they find themselves saddled with Sebrahn, a strange, alchemically created creature - the prophesied 'child of no woman....
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man." An escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe discovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt ...
Horror stalked the Four Lands as the Ildatch, ancient source of evil,stirred to new life, sending its ghastly Mord Wraiths to destroyMankind. To win through the vile growth that protected the Ildatch, the DruidAllanon needed Brin Ohmsford -- for she alone held the magic power ofthe wishsong, which could make plants bloom instantly or turn treesfrom green to autumn gold. Reluctantly Brin joined the Druid on hisperilous journey. Then Brin's younger brother Jair learned from themysterious King of the Silver River that Brin was doomed - unless Jaircould reach her in time! So Jair set out through the very heart of evil. And ahead, the Ildatchwaited, nursing its plans to trap Brin into a fate far more horriblethan death!