Jack Havig, a man born with the ability to move at will through the past and the future of mankind, must save the world from a doomed future of tyranny before his time runs out.Nominated for Hugo Award for Best Novel in 1973.
Old ghosts of different kinds come back to haunt Fix, in the fourth gripping novel.Names and faces he thought he'd left behind in Liverpool resurface in London, bringing Castor far more trouble than he'd anticipated. Childhood memories, family traumas, sins old and new, and a council estate that was meant to be a modern utopia until it turned into something like hell ...these are just some of the sticks life uses to beat Felix Castor with as things go from bad to worse for London's favourite freelance exorcist. See, Castor's stepped over the line this time, and he knows he'll have to pay; the only question is: how much? Not the best of times, then, for an unwelcome confrontation with his holier-than-thou brother, Matthew. And just when he thinks things can't possibly get any worse, along comes Father Gwillam and the Anathemata. Oh joy ...
After her mother mysteriously disappears, sixteen-year-old Haley convinces her father to take her to Iceland, where her mother was last seen. There, amidst the ancient fissures and crevices of that volcanic island, Haley meets gorgeous Ari, a boy with a dangerous side who appoints himself her protector.When Haley picks up a silver coin that entangles her in a spell cast by her ancestor Hallgerd, she discovers that Hallgerd's spell and her mother's disappearance are connected to a chain of events that could unleash terrifying powers and consume the world. Haley must find a way to contain the growing fires of the spell—and her growing attraction to Ari.Janni Lee Simner brings the fierce romance and violent passions of Iceland's medieval sagas into this twenty-first-century novel, with spellbinding results.
Magiere the dhampir thinks that her nights of hunting vampires are over. After settling down in her newly adopted village of Miiska-now vampire-free thanks to her and her half-elf partner, Leesil-she looks forward to quiet days tending to her tavern.But far away in the capital city of Bela, a prominent councilman's daughter has been found dead on her own doorstep… and all signs point to a vampire. Knowing that the battered and burned village of Miiska could use an infusion of cash, Bela's town council offers a generous bounty to the dhampir if she will slay their vampire. Magiere resists, wanting nothing more than to forget her past and ignore her half-vampire nature. Only Leesil can persuade Magiere to follow her destiny-before more innocents are claimed by darkness.
Paranormal private eye. Grim reaper extraordinaire. Whatever. Charley Davidson is back! And she's drinking copious amounts of caffeine to stay awake because every time she closes her eyes she sees him: Reyes Farrow, the part-human, part-supermodel son of Satan.Granted she did imprison Reyes for all eternity, but how is she supposed to solve a missing-persons case, deal with an ego-driven doctor, calm her curmudgeonly dad, and take on a motorcycle gang hell-bent on murder when the devil's son just won't give up on his plan of seduction….. and revenge?
The third and final chapter of the Shift saga. This is part 8 of the Silo Series, which began with . All three Shift books will be collected in an Omnibus edition to save the reader a buck or two.Reading order:1. WOOL (5 parts)2. SHIFT (3 parts)3. DUST (1 part)
Eff was born a thirteenth child. Her twin brother, Lan, is the seventh son of a seventh son. This means he's supposed to possess amazing talent — and she's supposed to bring only bad things to her family and her town. Undeterred, her family moves to the frontier, where her father will be a professor of magic at a school perilously close to the magical divide that separates settlers from the beasts of the wild. With wit and wonder, Patricia Wrede creates an alternate history of westward expansion that will delight fans of both J. K. Rowling and Laura Ingalls Wilder.
Originally released as an online serial where it received more than 70,000 downloads, has been described as a “Horrortacular”, an epic of "spectacular" horror that combines the laugh out loud humor of the best R-rated comedy, with the darkest terror of H.P. Lovecraft. The book went on to sell an additional 60,000 copies in all formats.As the sequel opens, we find our heroes, David and John, again embroiled in a series of horrifying yet mind-bogglingly ridiculous events caused primarily by their own gross incompetence. The guys find that books and movies about zombies may have triggered a ...
Legends spar in Enge's episodic fantasy, narrated by an ensemble cast in achingly precise prose. Immediately following the events of Blood of Ambrose (2009), the crooked-backed enchanter Morlock departs into exile on his horse, Velox. When a stone beast ambushes the strange pair and Velox disappears, Morlock goes in search of his horse and finds a long-lost figure from his past who desperately needs his aid. So begins Morlock's long, meandering journey, narrated by those he befriends on the way. The supporting characters all initially regard the dispassionate wizard with awe, but as they gradually discover his flaws, they learn some delightfully compelling psychological facts about their own inadequacies. When the ending finally does arrive, its anticlimactic events disappoint, but there's enough strength in the rest of the story to keep readers hoping for a redemptive third book.
THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world.That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light.To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information.You'd better have the information handy.ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience.Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.